Spiritwalk Visioneering,
Austin, TX 1997- 1999
3d Production Artist & Lead Concept Artist
These guys were the first company I worked for in the industry. I was pulled on to work as a 3d artist for the production of “Psychotrope.”
I worked on character models and environments, plus what other odd jobs we could come up with during the development. The models for the street scene were done at a later time, but were completely based off the Psychotrope universe.